GLOSSARY

Definitions for all statistics and abbreviations used on OctagonIQ.

SLpMSignificant Strikes Landed per Minute

How many significant strikes a fighter lands per minute of fight time. Higher = more offensive output.

SApMSignificant Strikes Absorbed per Minute

How many significant strikes a fighter absorbs per minute. Lower = better defense.

Str AccStriking Accuracy

Percentage of significant strikes attempted that land. UFC average is approximately 44%.

Str DefStriking Defense

Percentage of opponent's significant strikes that are avoided. UFC average is approximately 55%.

TD AvgTakedown Average (per 15 min)

Average takedowns landed per 15 minutes of fight time. UFC average is approximately 1.52.

TD AccTakedown Accuracy

Percentage of takedown attempts that are successful. UFC average is approximately 42%.

TD DefTakedown Defense

Percentage of opponent's takedown attempts that are defended. UFC average is approximately 62%.

Sub AvgSubmission Average (per 15 min)

Average submission attempts per 15 minutes of fight time.

Finish %Finish Rate

Percentage of wins that come by stoppage (KO/TKO or submission) rather than decision.

KO %Knockout Percentage

Percentage of total fights won by KO or TKO.

Sub %Submission Percentage

Percentage of total fights won by submission.

Dec %Decision Percentage

Percentage of total fights won by judge's decision.

CtrlControl Time

Total time in minutes a fighter maintains dominant position (top control, clinch control, back control).

U-DECUnanimous Decision

All three judges score the fight for the same fighter.

S-DECSplit Decision

Two judges score for one fighter, one judge scores for the other.

M-DECMajority Decision

Two judges score for one fighter, one judge scores a draw.

KO/TKOKnockout / Technical Knockout

Fight stopped due to strikes. KO = fighter unconscious. TKO = referee stoppage due to inability to defend.

SUBSubmission

Fight won by forcing the opponent to tap out via choke or joint lock.